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COMPOSER FOR FILM, TV & GAMES

Ligado na Facul

The Higher Education in Game Design: A Growing Field in Brazil

The higher education course in Game Design is still new in Brazil, but it is already attracting a significant number of young people aware of the potential market both within and outside the country.


Why not pursue a career that’s pure fun and still make money from it? The Game Design field is rapidly growing. Professionals can work not only in leisure but also in education, cinema, television, and even in corporate environments. In an exclusive interview for LigadonaFacul, Professor Demar Galisi, Coordinator of the Game Design Course at Universidade Anhembi Morumbi, provides insights and tips for those aiming to follow one of the most enjoyable careers on the market.


**What are the main skills of a game design professional?**


The game design field is multidisciplinary. If the goal is to work in game design, it's important to be a cultural enthusiast: cinema, art, comics. For those interested in art or animation for games, drawing skills are crucial. If programming is the focus, strong logical-mathematical reasoning is needed. However, across all areas, a love for technology is essential.


**In which areas can a game design professional work?**


The job market for game designers is expanding and gaining importance not only in leisure but also in education, cinema, television, and even corporate environments, such as in the production of motivational and training tools. Employment opportunities can be found in game development companies as well as in digital media agencies or studios. Upon graduation, students can specialize in various areas of game production, such as animation, audio, programming, or interface design. The course also offers...


**What tips do you have for young people aiming to enter this field?**


My advice for those wanting to work in games is not to limit themselves to just playing video games. It’s also beneficial to play board games. More importantly, be open to different genres and formats. The web is a rich source for creating new games. Additionally, watching many films, enjoying literature and comics, and attending exhibitions are valuable for creating new games. And finally, don’t be afraid of technology.


**BOX - Interview with a Former Student**


He has always loved playing video games, but he doesn’t consider this activity as the main requirement for succeeding in the field of Game Design. Antonio Teoli, Audio Director at a company specializing in game sound design, shares a bit about his work routine and offers tips for those looking to enter this field.


**How did you discover your vocation for this area?**


I’ve been passionate about video games and games since I was 4 years old. As I matured, the desire to play remained strong, and I increasingly felt that this hobby would stay with me for life. When I bought a game magazine mentioning a higher education course in this field, I had no doubt and took the entrance exam.


**What is your work routine like?**


I’ve been working in the field since early 2003 when I started at a company called Deworks. I stayed there until June 2008, composing music for over 430 games. Today, I am the Audio Director at a company in Santa Catarina, Hoplon, where I am responsible for compositions, orchestrations, mixing, creating sound effects, directing voiceovers, and developing sound mechanics.


**What tips can you give to future colleagues in this field?**


Simply playing video games is not ideal for those looking to enter this field. It’s more important to engage in other activities, such as creating games on your own or with friends—whether they are board games, card games, or web games. The key is to exercise your brain to create easily. Additionally, seek information about the game creation process, costs, challenges, and benefits. Take courses related to the area you wish to work in within the gaming industry. Interestingly, the four years of college were when I played the least, as creating and playing are almost opposite activities.

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